Gaia Sky 3.5.6
By tsagrista on
📢 Gaia Sky 3.5.6 available now!
Features
- Add film grain filter (disabled by default).
- Set a maximum age for
.part
download files of 6 hours. - Improve recursive grid with travelling pulses and a noise mask.
- Add ‘animate’ setting to recursive grid preferences to toggle animation on and off.
- Add checkbox to control recursive grid animation.
- Add initial notice about Gaia Sky contacting the server to get the dataset updates list.
- Improve shader compilation error handling.
- Enable elevation (height) representation without tessellation in a new ‘regular’ mode. This is the new default mode, as tessellation is a bit to taxing on old and integrated GPUs.
- Discontinue parallax mapping elevation type; the new vertex displacement type supersedes it.
- Add full support for point lights, and use them for stars.
- True depth-tested close-by stars, also working with light glow enabled.
Bug Fixes
- Prevent creation of background blur object, as camera motion blur was disabled a few versions ago.
- Use predicted position for tracking objects.
- ‘reload defaults’ button in visual settings component actually sets the default value to the elevation multiplier slider.
- New star shader in intel GPUs.
- Mouse coordinates collision with objects when back buffer scale != 1.
Code Refactoring
- Move GLSL snippet shader chunks to own directory
assets/shader/snippet
. - Rename shaders from ’normal’ to ‘pbr’.
Build System
- Set
-source
to 16 in gradle build script to enable pattern matching in instanceof.
Style
- Code style now formats Javadoc comments.
You can get this release in our repository.