Gaia Sky 3.5.5


📢 Gaia Sky 3.5.5 available now!

Features

  • add new user interface mode to replace the old controls window. The old UI is still available via a checkbox in the preferences.
  • add new ‘play camera path’ action, bound to alt+c by default.
  • controls window pane key bindings (time, camera, bookmarks, etc.) updated to not use the Alt-L key.
  • add better star close-up shader.
  • add new ‘Scene settings’ section in preferences window with an option to render stars as spheres.
  • revamp shader include directive to accept different extensions and file references in angle brackets.
  • move shader libraries to shader/lib.
  • retire Gaia FOV camera modes.
  • adjust default atmosphere exposure value.
  • disable fading scrollbars everywhere.
  • prepared PBR shaders to accept iridescence, transmission and thickness values (still inactive).
  • tune normal strength in tessellation shaders to map to elevation multiplier.

Bug Fixes

  • enable full shader file names in raymarching shaders.
  • typo, ‘user interface resetted’ -> ‘user interface reset’.
  • restore height sampling functionality to prevent clipping through tessellated terrain.
  • remove cinematic camera slow-down when close to the surface of a planet.
  • scale tessellation quality using the body size to prevent severe slow-downs in smaller bodies.

You can get this release in our repository.

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