Gaia Sky 3.6.5
By tsagrista on 15 Jan 2025
📢 Today, coinciding with the end of the sky-scanning phase of Gaia, we publish GaiaSky 3.6.5. The most noteworthy addition is the introduction of the volume rendering infrastructure.
![](/img/2025/01/3.6.5-release.jpg)
Gaia Sky 3.6.5 welcome screen.
Features
- add support for volume rendering. The infrastructure is in place with an new archetype
Volume
. This is necessary for the new volumetric aurora dataset and volume nebulae in NGC2000. - add ‘volumes and effects’ catalog type.
- enable
"flip"
attribute forbox
es/cube
s in mesh builders. - add
"cameraCollision"
attribute to bodies. - shader include statement now supports targets in datasets.
- add on-demand re-compilation of post-processing shaders from their source files, in runtime.
- add new attribute ‘renderLabel’ to label component. This enables/disables the actual rendering of the label.
- increase default quality of FXAA filter, provide a simpler implementation (disabled by default), and enable hot shader reloading for FXAA effect.
- update Gaia Sky icon.
- add bluesky link to readme file and about page.
Bug Fixes
- position of context menu in dataset manager is off.
- unknown dataset types crash Gaia Sky. Fixes #787.
- do not crash when reloading non-compiling glsl shaders.
- wrong size initialization for raymarched objects.
- prevent non-focusable objects to appear in search results and to be set as camera focus.
- enable atmosphere/cloud procedural generation even when the surface is disabled due to cubemaps being used.
- do not attempt setting a window icon in Wayland, it is not supported and results in a (harmless) crash.
- position tracking does not work with objects in orbital elements group.
- correctly populate window width and height in preferences dialog.
Build System
- update configuration file version number. This implies that your old configuration file gets overriden with the new version during the first startup of the new Gaia Sky version.
- update to Libgdx 1.13.1.
As always, you can grab it right here (link to repository).