Gaia Sky 3.4.0
Build 33ecc89f4
TGZ package
.tar.gz
gaiasky-3.4.0.33ecc89f4.tar.gz
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AppImage .appimage
gaiasky_3.4.0.33ecc89f4_x86_64.appimage
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DEB package .deb
gaiasky_linux_3_4_0.deb
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RPM package .rpm
gaiasky_linux_3_4_0.rpm
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UNIX Installer .sh
gaiasky_linux_3_4_0.sh
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TGZ package .tar.gz
gaiasky_linux_3_4_0.tar.gz
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macOS .dmg
gaiasky_macos_3_4_0.dmg
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Windows x86-64 .exe
gaiasky_windows-x64_3_4_0.exe
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Release Notes
Features
- sparse virtual texture support. This unlocks new virtual texture (VT) datasets, where extremely large textures are split in tiles and loaded and streamed to the GPU on-demand.
- add filter box to dataset lists in the dataset manager.
- add ‘clear’ button to text fields to clear the contents at once.
- add initial support for the JPEG-XL (.jxl) image format.
- enable updating pre-loaded objects via JSON, add SVT (sparse virtual textures) component and loading mechanisms.
Build System
- upgrade build script to install4j 10.0.4.
Documentation
- flag Gaia Sky VR as alpha software.
Bug Fixes
- VR controller paths in VR context. Fixes #702.
- build task including certs and other unneeded stuff.
- error computing mean position in particle set when there are no particles.
- escape config file backup path in Windows.
- implement bilinear interpolation on SVT, make interpolation generic regardless of data structure used.
- skip only GB instead of GBA in RGB buffer readout in automatic tone mapping effect.
Refactoring
- move light glow code to own render pass class.
- move shadow map code to own render pass class.
- move source version to settings.