Gaia Sky 3.4.0
By tsagrista on
📢 Gaia Sky 3.4.0 available now!
Features
- Sparse virtual texture support. This unlocks new virtual texture (VT) datasets, where extremely large textures are split in tiles and loaded and streamed to the GPU on-demand.
- Add filter box to dataset lists in the dataset manager.
- Add ‘clear’ button to text fields to clear the contents at once.
- Add initial support for the JPEG-XL (.jxl) image format.
- Enable updating pre-loaded objects via JSON, add SVT (sparse virtual textures) component and loading mechanisms.
Build System
- Upgrade build script to install4j 10.0.4.
Documentation
- Flag Gaia Sky VR as alpha software.
Bug Fixes
- VR controller paths in VR context. Fixes #702.
- Build task including certs and other unneeded stuff.
- Error computing mean position in particle set when there are no particles.
- Escape config file backup path in Windows.
- Implement bilinear interpolation on SVT, make interpolation generic regardless of data structure used.
- Skip only GB instead of GBA in RGB buffer readout in automatic tone mapping effect.
Refactoring
- Move light glow code to own render pass class.
- Move shadow map code to own render pass class.
- Move source version to settings.
You can get this release in our repository.