Gaia Sky 3.4.0


📢 Gaia Sky 3.4.0 available now!

Features

  • Sparse virtual texture support. This unlocks new virtual texture (VT) datasets, where extremely large textures are split in tiles and loaded and streamed to the GPU on-demand.
  • Add filter box to dataset lists in the dataset manager.
  • Add ‘clear’ button to text fields to clear the contents at once.
  • Add initial support for the JPEG-XL (.jxl) image format.
  • Enable updating pre-loaded objects via JSON, add SVT (sparse virtual textures) component and loading mechanisms.

Build System

  • Upgrade build script to install4j 10.0.4.

Documentation

  • Flag Gaia Sky VR as alpha software.

Bug Fixes

  • VR controller paths in VR context. Fixes #702.
  • Build task including certs and other unneeded stuff.
  • Error computing mean position in particle set when there are no particles.
  • Escape config file backup path in Windows.
  • Implement bilinear interpolation on SVT, make interpolation generic regardless of data structure used.
  • Skip only GB instead of GBA in RGB buffer readout in automatic tone mapping effect.

Refactoring

  • Move light glow code to own render pass class.
  • Move shadow map code to own render pass class.
  • Move source version to settings.

You can get this release in our repository.

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