Gaia Sky 3.4.0


📢 Gaia Sky 3.4.0 available now!

Features

  • sparse virtual texture support. This unlocks new virtual texture (VT) datasets, where extremely large textures are split in tiles and loaded and streamed to the GPU on-demand.
  • add filter box to dataset lists in the dataset manager.
  • add ‘clear’ button to text fields to clear the contents at once.
  • add initial support for the JPEG-XL (.jxl) image format.
  • enable updating pre-loaded objects via JSON, add SVT (sparse virtual textures) component and loading mechanisms.

Build System

  • upgrade build script to install4j 10.0.4.

Documentation

  • flag Gaia Sky VR as alpha software.

Bug Fixes

  • VR controller paths in VR context. Fixes #702.
  • build task including certs and other unneeded stuff.
  • error computing mean position in particle set when there are no particles.
  • escape config file backup path in Windows.
  • implement bilinear interpolation on SVT, make interpolation generic regardless of data structure used.
  • skip only GB instead of GBA in RGB buffer readout in automatic tone mapping effect.

Refactoring

  • move light glow code to own render pass class.
  • move shadow map code to own render pass class.
  • move source version to settings.

You can get this release in our repository.

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