Gaia Sky 3.5.7


📢 Gaia Sky 3.5.7 available now!

Features

  • Add surface exploration mode for planets, where the camera moves relative to the position of the pointer when close to a planet or moon.
  • Add floating-point completion rates to billboard datasets.
  • Combine SSR with cubemap reflections to fill in parts that reflect to off-screen locations.
  • Add Debian build files. Add Makefile. Add createDebian task to gradle build script.
  • Updated Bulgarian translation.

Bug Fixes

  • Crash when enabling ‘Others’ component type at startup in VR.
  • Sizing of datasets scroll pane with expand/collapse groups is incorrect in some instances.
  • Add free space check before downloads, and clean up properly after a failed extraction operation. Fixes #744.
  • Auto-scroll to target when cycling through UI elements with gamepad left stick. Selection and action with gamepad in dataset manager window.
  • Zero-length keyframed path crashes the ’normalize times’ action. Fixes #741.
  • Add missing, untranslated strings to I18N files. Fixes #740.
  • Start and dataset manager buttons do not scale horizontally with content.
  • Ascending node parameter in rotation component does not apply correctly. Bump source version to 3.5.7, for new data is needed.
  • Recursive tile lookup in sparse virtual textures module does not work correctly.
  • Prevent SVT level overflows, and prompt for restart when tile cache size is modified in preferences.
  • Remove custom amount of vertical scroll in scroll panes. Scrolling should now be much easier.

Build System

  • Upgrade to LibGDX 1.12.1 and LWJGL 3.3.3.

Style

  • Add missing deprecated tags to deprecated items.

Merge Requests

  • Merge branch ‘RacerBG-bg-update’.

You can get this release in our repository.

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