Gaia Sky 3.5.7
By tsagrista on
📢 Gaia Sky 3.5.7 available now!
Features
- Add surface exploration mode for planets, where the camera moves relative to the position of the pointer when close to a planet or moon.
- Add floating-point completion rates to billboard datasets.
- Combine SSR with cubemap reflections to fill in parts that reflect to off-screen locations.
- Add Debian build files. Add Makefile. Add
createDebian
task to gradle build script. - Updated Bulgarian translation.
Bug Fixes
- Crash when enabling ‘Others’ component type at startup in VR.
- Sizing of datasets scroll pane with expand/collapse groups is incorrect in some instances.
- Add free space check before downloads, and clean up properly after a failed extraction operation. Fixes #744.
- Auto-scroll to target when cycling through UI elements with gamepad left stick. Selection and action with gamepad in dataset manager window.
- Zero-length keyframed path crashes the ’normalize times’ action. Fixes #741.
- Add missing, untranslated strings to I18N files. Fixes #740.
- Start and dataset manager buttons do not scale horizontally with content.
- Ascending node parameter in rotation component does not apply correctly. Bump source version to 3.5.7, for new data is needed.
- Recursive tile lookup in sparse virtual textures module does not work correctly.
- Prevent SVT level overflows, and prompt for restart when tile cache size is modified in preferences.
- Remove custom amount of vertical scroll in scroll panes. Scrolling should now be much easier.
Build System
- Upgrade to LibGDX 1.12.1 and LWJGL 3.3.3.
Style
- Add missing deprecated tags to deprecated items.
Merge Requests
- Merge branch ‘RacerBG-bg-update’.
You can get this release in our repository.