Gaia Sky 3.5.7


📢 Gaia Sky 3.5.7 available now!

Features

  • add surface exploration mode for planets, where the camera moves relative to the position of the pointer when close to a planet or moon.
  • add floating-point completion rates to billboard datasets.
  • combine SSR with cubemap reflections to fill in parts that reflect to off-screen locations.
  • add Debian build files. Add Makefile. Add createDebian task to gradle build script.
  • updated Bulgarian translation

Bug Fixes

  • crash when enabling ‘Others’ component type at startup in VR.
  • sizing of datasets scroll pane with expand/collapse groups is incorrect in some instances.
  • add free space check before downloads, and clean up properly after a failed extraction operation. Fixes #744.
  • auto-scroll to target when cycling through UI elements with gamepad left stick. Selection and action with gamepad in dataset manager window.
  • zero-length keyframed path crashes the ’normalize times’ action. Fixes #741.
  • add missing, untranslated strings to I18N files. Fixes #740.
  • start and dataset manager buttons do not scale horizontally with content.
  • ascending node parameter in rotation component does not apply correctly. Bump source version to 3.5.7, for new data is needed.
  • recursive tile lookup in sparse virtual textures module does not work correctly.
  • prevent SVT level overflows, and prompt for restart when tile cache size is modified in preferences.
  • remove custom amount of vertical scroll in scroll panes. Scrolling should now be much easier.

Build System

  • upgrade to LibGDX 1.12.1 and LWJGL 3.3.3.

Style

  • add missing deprecated tags to deprecated items.

Merge Requests

  • Merge branch ‘RacerBG-bg-update’

You can get this release in our repository.

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