Gaia Sky 3.6.7
By tsagrista on
📢 We are happy to announce the release of Gaia Sky 3.6.7. This release comes with a few minor features and many important bug fixes, especially related to VR and scripting.
Features
- add composition of timed orbit coordinates and timed orbit coordinates to enable changing orbits during an object’s lifetime.
- update app colors in metainfo file.
- update metainfo with better screenshots, appropriately sized for Flathub.
- update icons to higher resolution, add macOS and round versions.
- update pointers to project website and docs.
- add script to test frame output.
- add instructions to new website in release script.
- adjust star shader so that sunspots are more prominent. Enable hot reload in star shaders (use
Ctrl
+Shift
+Y
). - remove music classes and events.
- increase default line width of recursive grid.
Bug Fixes
- star velocity vectors in VR do not work.
- star’s proper motions do not work in VR.
stopRecordingCameraPath()
does not work.- default to ‘.jpg’ instead of ‘.jpeg’ as file extension for screenshots and still frames.
- refreshing orbits sometimes crashes the thread.
- constellation names sometimes not showing up with LOD catalogs.
FORCE_OBJECT_LABEL_CMD
now accepts anEntity
type to work withsetForceDisplayLabel(name)
API call.- adjust recursive grid labels and base model size.
- billboard rendering for single stars in VR mode.
- do not show component types with no style in visibility component or game pad GUI.
- focus orientation lock does not work consistently.
- trajectory scaling.
- missing translation keys for invisible component type.
- resotre motion blur settings crashes the app.
- changelog template contains wrong URL paths.
Code Refactoring
- clean up skins, remove unused icons.
Build System
- upgrade to Gradle 8.10.
- remove old downloads-table template, update release script with new instructions regarding release publishing on the new gaiasky.space website.
- include metainfo file in tarball, Flathub now requires this file to come from upstream.
- remove 16 and 32 pixel icons from launchers. Use only 128 pixels for macOS.
Documentation
- update website pointers in README file.
As always, you can grab it in the downloads page.