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This post introduces an experimental galaxy generation system currently in development, which generates and visualizes galaxies in real time. By leveraging multiple channels, such as stars, gas, dust, H II regions, and the galactic bulge, the system generates diverse galaxy types, each with distinct structural features.
Below is a preview of this system’s capabilities, showcasing the generated galaxies through a series of images. This is an early look at the technology and a demonstration of how we’re using the power of GPU-based compute shaders to create somewhat realistic galaxies very rapidly. Keep in mind that this is still a work in progress, with many improvements and additional features planned before release.