Release Notes

Gaia Sky 3.7.3 focuses on quality-of-life improvements, like the new ’load dataset’ workflow, and includes many important bugfixes.

Features

  • Rendering
    • Add a new line shading method that uses screen-space derivatives instead of a power function for higher quality line rendering.
    • Add limb fade to the cloud layer based on screen-space pixel counts. This prevents clouds from appearing overly flat at the edges of planets.
    • Add PBR support in wavefront .mtl material files via common extensions.
    • Add intrinsic opacity to materials, and use it in the default model sorter for proper transparency ordering.
  • File picker:
    • Add a proper history stack to the file picker.
    • Refactor the file picker to extract it as a reusable component outside of the default generic dialog.
  • Datasets:
    • Redesign the “Load dataset” action. The new dialog has two tabs: in the first, Load installed dataset, the user can hot-load any installed dataset. In the second, Load file (.vot, .csv, etc.), the user can select any supported file and load it as a catalog.
    • Improve the layout of the datasets component and add a shortcut to load datasets.
    • Add dataset type icons to the datasets component.
    • Improve the handling of dataset cards.
    • Mission datasets can now be ‘selected’, which sets the time to the start of the mission and the spacecraft as the focus. Part of #908.
    • Add support for server dataset images in the dataset manager. Part of #908.
  • Japanese translation now fully complete: proofread and edited by Hiromasa Yauchi.
  • Add an updater helper to dispatch update events.
  • Fix double index initialization issue in star and particle groups loaded on the fly. Add update callbacks to star and particle loaders.
  • Add a Wavefront extension to handle packed PBR textures (occlusion, roughness, metallic) as map_PBR.
  • Add support for camelCase names in dataset description properties (e.g., nObjects, numObjects, sizeBytes, releaseNotes).

Bug Fixes

  • Shader positioning bugs in model-based particle sets (e.g. star clusters).
  • Fix expanding/collapsing dataset widgets to resize the scroll pane and component pane correctly.
  • Add a scroll pane to the datasets component, which can grow beyond screen bounds.
  • Consolidate the parser used in the color picker to avoid inconsistent accepted formats that led to a crash. Fixes #910.
  • Clarify information about the shader cache in translation files.
  • Enable separate activation of gravitational waves and relativistic aberration effects.
  • Ensure the bookmarks manager has an up-to-date bookmark list before reloading the component view.
  • Fix crash caused by asterisks in Windows paths when the shader cache is enabled. Fixes #907.
  • Fix uninitialized star textures in the main post-processor reload caused by a settings bookmark.
  • Include activation check boxes in the fade in/out validators for datasets.

Performance Improvements

  • Improved performance when loading object name translations (I18n and I18NBundle).

Code Refactoring

  • Extensively refactor settings handling. Remove all static references to the settings and settings manager objects, keeping a single regular reference in the main GaiaSky class. Settings manager objects are now created on the fly whenever needed, with negligible creation cost. Given the all-encompassing nature of this refactor, new bugs may have been introduced, so please report if found.
  • Extensively refactor star/particle groups and internal initialization state.
  • Extensively refactor dataset metadata and related utilities. Add provides attribute to datasets.

Build System

  • Complete migration of Gradle build scripts to Kotlin DSL, including the settings script.
  • Update to Libgdx 1.14.1.

Documentation

  • Add class-level Javadoc comments to gaiasky.gui.components classes.

Back to releases