Gaia Sky 3.6.10

Lots of minor improvements and bug fixes

Today we are happy to announce the release of Gaia Sky 3.6.10. This is a release that improves on 3.6.9 by bringing a handful of minor improvements and quality-of-life updates, and a lot of bug fixes. Additionally, it enables new versions of the base data and the high resolution textures packs, and a new virtual texture dataset based on Sentinel-2 data.

Here is a screenshot with that Sentinel-2 dataset, which goes down to a resolution of 10 meters/pixel:

The Sentinel-2 virtual texture in Gaia Sky.

You can get this dataset in Gaia Sky 3.6.10. The dataset key is vt-earth-diffuse-sentinel. See a video in BlueSky showcasing the virtual texture sentinel dataset.

Features

  • Localize Wikipedia API queries for object information.
  • Add file-level cache to TLE subsystem. TLE files are also cached per-group to avoid unnecessary sequential calls to fetch the same file. By default, the TTL for TLE files is 1 hour.
  • Directory structure of virtual texture tiles now accepts more formats (levelx, levelxx, x, xx).
  • Set default virtual texture cache size to 10. Add information tooltip to cache size in preferences window.
  • Add markers for towns and landmarks. Night lights go out with ambient light in PBR shader.
  • Country perimeter lines disappear when the camera gets close to the surface of the Planet.
  • Add new attributes to dataset definition format: links (now accepts multiple sources as links), creator (the creator or curator of the dataset), credits (specific attribute for credits instead of adding them to the description; multiple strings accepted).
  • Add translation of object names to French.

Bug Fixes

  • Typo in default shader class (u_emissionCubemap -> u_emissiveCubemap) prevented emissive/night cubemaps from working.
  • Add nightCubemap as alias to emissiveCubemap in material component.
  • Add specularValue and specularValues as aliases to specular in material component, with floating point number parameters.
  • Properly filter directories when building the SVT quadtree structure to avoid incorrect ‘Wrong directory name format’ warnings.
  • Deactivating atmospheres causes night texture to apply uniformly to all planet as if it were a regular emissive texture.
  • Procedural generation window does not fit in the window with the new UI theme. Fix layout by introducing scroll panes and resizing elements.
  • Layout issue in right pane of dataset manager window prevented it from using scroll, causing the window to be too large in some cases.
  • Layout issue and tooltip text in datasets component.
  • Move genVersionFile task to the top of the dependency list (before compileJava) so that we always have the correct file available.
  • Mend wording in new data pack notification window.
  • Typo: Korou -> Kourou; Remove titles in object names I18n files.

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