Gaia Sky 3.6.10
By tsagrista on
Today we are happy to announce the release of Gaia Sky 3.6.10. This is a release that improves on 3.6.9 by bringing a handful of minor improvements and quality-of-life updates, and a lot of bug fixes. Additionally, it enables new versions of the base data and the high resolution textures packs, and a new virtual texture dataset based on Sentinel-2 data.
Here is a screenshot with that Sentinel-2 dataset, which goes down to a resolution of 10 meters/pixel:

The Sentinel-2 virtual texture in Gaia Sky.
You can get this dataset in Gaia Sky 3.6.10. The dataset key is vt-earth-diffuse-sentinel
. See a video in BlueSky showcasing the virtual texture sentinel dataset.
Features
- Localize Wikipedia API queries for object information.
- Add file-level cache to TLE subsystem. TLE files are also cached per-group to avoid unnecessary sequential calls to fetch the same file. By default, the TTL for TLE files is 1 hour.
- Directory structure of virtual texture tiles now accepts more formats (
levelx
,levelxx
,x
,xx
). - Set default virtual texture cache size to 10. Add information tooltip to cache size in preferences window.
- Add markers for towns and landmarks. Night lights go out with ambient light in PBR shader.
- Country perimeter lines disappear when the camera gets close to the surface of the Planet.
- Add new attributes to dataset definition format:
links
(now accepts multiple sources as links),creator
(the creator or curator of the dataset),credits
(specific attribute for credits instead of adding them to the description; multiple strings accepted). - Add translation of object names to French.
Bug Fixes
- Typo in default shader class (
u_emissionCubemap
->u_emissiveCubemap
) prevented emissive/night cubemaps from working. - Add
nightCubemap
as alias toemissiveCubemap
in material component. - Add
specularValue
andspecularValues
as aliases tospecular
in material component, with floating point number parameters. - Properly filter directories when building the SVT quadtree structure to avoid incorrect ‘Wrong directory name format’ warnings.
- Deactivating atmospheres causes night texture to apply uniformly to all planet as if it were a regular emissive texture.
- Procedural generation window does not fit in the window with the new UI theme. Fix layout by introducing scroll panes and resizing elements.
- Layout issue in right pane of dataset manager window prevented it from using scroll, causing the window to be too large in some cases.
- Layout issue and tooltip text in datasets component.
- Move
genVersionFile
task to the top of the dependency list (beforecompileJava
) so that we always have the correct file available. - Mend wording in new data pack notification window.
- Typo: Korou -> Kourou; Remove titles in object names I18n files.