Today we publish Gaia Sky 3.7.0. The main point of this release is to fix a show-stopping bug that occurs with the latest version of macOS, code-named Tahoe. On macOS Tahoe, Gaia Sky 3.6.11 crashes at startup due to the operating system hardware information library (oshi) returning nothing when asked for the operating system code name. This has been fixed in 3.7.0. But the fun does not end here, as 3.7.0 is cut from the bleeding edge development branch, so it includes all sorts of new features, QoL improvements, and additional fixes. Read on for more.
Exactly a week after the release of 3.6.10, we release Gaia Sky 3.6.11. This is a small-ish release that contains a few new API calls and some important bug fixes. Keep reading for the list of changes.
Today we are happy to announce the release of Gaia Sky 3.6.10. This is a release that improves on 3.6.9 by bringing a handful of minor improvements and quality-of-life updates, and a lot of bug fixes. Additionally, it enables new versions of the base data and the high resolution textures packs, and a new virtual texture dataset based on Sentinel-2 data.
Here is a screenshot with that Sentinel-2 dataset, which goes down to a resolution of 10 meters/pixel:
Edit (2025-07-03): Update post with fixes in patch release 3.6.9-2.
Exactly one month after Gaia Sky 3.6.8, today we are proud to release Gaia Sky 3.6.9. This new version brings some exciting features, like motion trails for star and particle groups, a new Turkish translation, and a new API (v2), and fixes some bugs. Keep reading for the full list of changes included in this release.
Today we release Gaia Sky 3.6.8. It brings a major UI refresh, significant performance improvements, and many new features and bug fixes. Keep reading to know more.
📢 We are happy to announce the release of Gaia Sky 3.6.7. This release comes with a few minor features and many important bug fixes, especially related to VR and scripting.
📢 Today we publish the version 3.6.6 of Gaia Sky. This is a small update focused on fixing some bugs and improving performance. Also, it comes with proper handling of depth for volumes!
The Trifid nebula (NGC6514) rendered as a volume with correct usage of the depth buffer.
📢 Today, coinciding with the end of the sky-scanning phase of Gaia, we publish Gaia Sky 3.6.5. The most noteworthy addition is the introduction of the volume rendering infrastructure.